Director Wes Ball and crew created some amazing work and visuals for the Mouse Guard before the project got axed after the Disney and Fox merger. Have a look at the amazing footage below that gives us a clear look at the direction, the now dead, project took.

Concept artist on the project, Darek Zabrocki, gave us some more insights into the project and the creative process before the cancellation.

This project took us in total +12 months of constant concept phase overlapping with already in-progress world building. Around half of the time we spent on just pre-production and brainstorming with different concept ideas. At the beginning there was just me, Ken Barthelmey and Wes Ball the director of the movie. We had so much fun since the project was so free to interpreting that let us go crazy with world and look of it. Later the team grew tremendously and the whole production took a route that brought in a new level of animation, cgi and interaction between concept team and actual animators from Weta. Which was quite new to me since intensity and live interaction was obviously visible day by day. Honestly being on this project from the very beginning made me aware and pumped onto how important and inspiring is to create a new Vast world. For me it was the biggest, most elaborate and in depth full of freedom project I ever took part in. Sadly cancelled but hey whatever was done was golden and its gonna resonate through my works in upcoming weeks, months or even years?  in total I was responsible for the world building, props and a lot of action scenes. Cant wait to just spit it all out here!

Check out some of Darek’s concept below.


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