Conductor Technologies announces that its secure, production-proven visual effects and animation rendering platform has partnered with Google Cloud, and is now available on Google Cloud Marketplace as a go-to cloud rendering solution.

With dispersed teams, sustainability, and cost-conscious productions now the norm, studios and artists require transparent, efficient, and secure workflow solutions for rendering. Conductor allows artists to render high-quality images, on-demand from anywhere across the globe, while enabling producers to be fully in control of costs via robust insights tools. Conductor’s secure environment ensures audit-compliance standards are met, making it the ideal rendering solution for long-form and short-form productions. Conductor is gaining momentum in broadcasting, advertising, and 3D graphic simulation production pipelines, and is currently being used by some of the world’s most recognizable studios.

Kip Schauer, Global Head of Media and Entertainment Partnerships, Google Cloud, shared, “Removing the complexity of rendering in the cloud is important to enabling studio organizations with the flexibility to meet increasing demand. We’re pleased to have partnered with Conductor, which is available on Google Cloud Marketplace, and provide our customers with the solutions and expertise needed to grow at scale in the cloud.”

Mac Moore, CEO and President at Conductor Technologies, “This is an exciting milestone for Conductor, and we’re thrilled to be in partnership with Google Cloud. I believe this endorsement is critical for artists and studios looking for an efficient way to leverage Google compute resources, and along with our Google Cloud Marketplace offering, which allows studios a true turnkey solution for cloud rendering on their platform. It also further bolsters our ambition at Conductor of becoming the gold standard for cloud enablement in the media and entertainment industry.”

Tanya Combrinck
Author: Tanya Combrinck

Tanya is a writer covering art, design, and visual effects. She has 15 years of experience as a magazine journalist and has written for publications including 3D World, 3D Artist, Computer Arts, net magazine, and Creative Bloq.