Goodbye Kansas shows of UE4’s new raytracing capabilities in the short film TROLL. The entire film was rendered real-time through the engine and defines a great leap forward in the world of real-time rendering.

Do you think real-time rendering through engines such as UE4 will be the standard for the animation industry in the future?

Allan Torp Jensen
Author: Allan Torp Jensen

Allan has worked on visual effects for feature films and television for 20 years. He has experience of the full VFX pipeline but has focused on compositing for the past 15 years and has been a Lead Compositor and Compositing Supervisor on various shows. He has worked with the talented people at Cinesite, Bluebolt VFX, Automatik VFX in London, and Weta Digital in New Zealand. For the past five years, he has worked remotely at his own Torper Studio on various high-end TV and feature film projects.